6/18/2023 0 Comments Eastward xbox![]() If you want to play Eastward, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility: Similar Games With More Accessibility Features for Reading This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking. Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This means there is no requirement to hear spoken dialogue or narrative to play the game. SubtitlesĪll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. The text in menus, instructions and other information is presented in high contrast with a solid background. High Contrast Text: Text colour contrasts to the background or can be adjusted to be. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate. ![]() Moderate Reading: Moderate reading required. ![]() This doesn't include subtitles as required reading if they are fully voiced. How much reading is required to play the game's main path or story and how complex the language is. We've documented 4 accessibility features for Reading in Eastward which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play Eastward, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls This can provide additional information about progress, approaching enemies or hitting a target. Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. Vibration Optional: Controller vibration not used in the game or you can disable it. ![]() No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s). Specific button operation required to play Multiple Buttons & Single Stick: Can play with multiple buttons and a stick. We've documented 4 accessibility features for Controls in Eastward which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. The Treasure Detector uses a visual indicator, sound, and vibration to alert you of treasure nearby, however the visual indicator alone is fairly small and positioned far in the upper right corner, so you will want to pay close attention to it or check it frequently if you have both sound and vibration off. The game map is clear and easy to understand and provides a large indicator for the next destination you need to go, but it is fairly small and there is no option to zoom in. This does not include the most frequently used commands, such as attack. This feature is probably most useful for displaying text in another language.Īlthough there is no control map available, many of the controls have on screen cues provided at appropriate times. Turning Subtitles on in the settings menu causes the dialog text from the text boxes to be displayed across the bottom of the screen in white in an italicized font, but it isn't in front of a solid color background so is not always as clear as the text boxes and is roughly the same size.
0 Comments
Leave a Reply. |